Software Dev
Built plugins that utilized the Gameplay Ability System and networking for Unreal Engine. Adding networking to anything makes it several times more complicated and introduces different challenges than if it was just local or single player.
One of the coolest networked things I managed was a networked movement component that allowed for movement mode switching seamlessly and network lag wasn’t felt by the client up to 500 ms.
The next thing I’m proud of was integrating Unreals GAS system and allowing a client to handle all the intense calculations and then just sending the data package to the server to be validated and rolled back if necessary.

