Lightbearers and Lightbearers 2
As one of a small team working on full games, I had the opportunity to learn many disciplines and understand every workflow in the design pipeline. But my primary responsibilities included:
• Gameplay systems programming
• Level Design (layout, lighting, populating)
• 3D asset creation (modeling and texturing)
• Gameplay design
• Testing and evaluation (Yay iteration!)
• Feedback processing


M_rdle and 3D Assets

